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Paths and forks

Split the line into two sides, and add side paths that rejoin later.

Forks: when the line splits

Mark a stop as split in Project setup and the line forks: your left and right tracks run side by side for as long as stops stay split, then the paths meet again. Use it when players pick a side, or when two groups get different content in the same week.

Cards on the spine at a split stop sit between the two sides, because they’re shared by both.

Side paths

A side path is an optional branch some players take. Path cards hang under the card where the branch starts, and that card shows the path’s name and the stop where it rejoins the main line (or that it ends on its own). Starting new paths from the board is coming soon; for now they come from templates (the Serial story has one) and imports.